Can’t pick StaticMeshActor from scene when I create variable of that type in blueprint in Unreal Engine 5

Issue

This Content is from Stack Overflow. Question asked by PolGraphic

I have made an blueprint and inside of it, variable of type StaticMeshActor (object reference):
enter image description here

When I create instance of this blueprint in scene, I get the drop-down for my “Test” variable with StaticMeshActor actors in scene (that’s correct).
But once I click on any of them, field resets to “None” again. Same goes for picker icon from scene.
enter image description here

Is it bug, or am I doing something wrong?



Solution

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